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7th GradeMath7 locks

Fogbound Pumpkin Patch

Ratios and Percents Escape Room

Your class stayed too long at the pumpkin patch. The sun is setting, a thick fog is rolling over the fields, and the gates lock at dark. The only way out is through seven locks, from the ticket booth to the jack-o'-lantern gate. Use ratios, rates and percents to open each one and get out before the last hayride leaves!

Bought it on TPT? Type your access code here.

Fogbound Pumpkin Patch cover
STANDARDS

What students practice

  • 7.RP.A.1Unit rates, including ratios of fractions
  • 7.RP.A.2Recognize and represent proportional relationships
  • 7.RP.A.3Multi-step ratio and percent problems (tax, tip, discount, interest)
WHAT YOU GET

Everything for the lesson

  • 7 locks in a story room students play in the browser
  • Printable version at three levels, with answer keys
  • Level 1 support path for students who need an easier start
  • Challenge Zone bonus round for early finishers
  • Teacher dashboard with live progress, tries and hints
  • Up to 150 students a school year on one teacher account
THE PATH THROUGH THE ROOM

🎃 The Fogbound Pumpkin Patch

  1. 1The ticket booth at the pumpkin patch entrance
  2. 2The weigh station under the wooden shelter
  3. 3The entrance to the foggy corn maze
  4. 4The crow field under the full moon
  5. 5The hayride wagon hitched to the old tractor
  6. 6Inside the doorway of the red cider barn
  7. 7The iron exit gate lit by jack-o'-lanterns
WHAT THE TEACHER SEES

Your class page for this room

  • A live roster with the lock each student is on, their wrong tries and hints
  • A skills report that names who struggled on each lock's skill
  • Check Level 1 next to a name to give that student a shorter path
  • A Challenge Zone bonus round for students who finish early
  • Three hints per lock: the rule, a worked example, then a clue
  • Finish times that count only minutes spent working
See the class page up close
Sample class roster with made-up student names, showing each student's progress by lock.
Sample class, made-up names.
HOW IT WORKS

Three steps from code to class.

  1. 1

    Get the room

    Bought it on TPT? Type the access code from your PDF on the redeem page. Or buy it here with a card. Either way it lands in your teacher library.

  2. 2

    Students play

    Make a class and share the class code. Students type their name and play in the browser, no student accounts. Print the paper version for any student who needs it.

  3. The teacher roster: each student's status and which locks they have opened3

    Watch the dashboard

    See who is on which lock, how many tries it took and how many hints they used, live. Answer keys and the printable packets are in your library.