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4th GradeMath7 locks

Maple Ridge Camp-Out

Word Problem Escape Room

Your class is on a fall camping trip at Maple Ridge State Park! Ranger Sam keeps the campfire night supplies in the big log lodge: the marshmallows, the cocoa and the lanterns. Today the lodge door is shut with seven locks. You are the junior rangers. Solve the word problems at each stop in the park to open the locks. Open the lodge before campfire night starts at sunset!

Bought it on TPT? Type your access code here.

Maple Ridge Camp-Out cover
STANDARDS

What students practice

  • 4.OA.A.3Multistep word problems with all four operations and remainders
  • 4.OA.A.2Word problems involving multiplicative comparison
  • 4.NBT.B.4Fluently add and subtract multi-digit whole numbers
  • 4.NBT.B.5Multiply multi-digit numbers (area models, partial products)
  • 4.NBT.B.6Division with up to four-digit dividends, one-digit divisors
WHAT YOU GET

Everything for the lesson

  • 7 locks in a story room students play in the browser
  • Printable version at three levels, with answer keys
  • Challenge Zone bonus round for early finishers
  • Teacher dashboard with live progress, tries and hints
  • Up to 150 students a school year on one teacher account
THE PATH THROUGH THE ROOM

⛺ The Locked Lodge

  1. 1The porch of the log ranger station
  2. 2The leaf trail under the red maple trees
  3. 3The wooden dock at Maple Ridge Lake
  4. 4The picnic table at the trail mix station
  5. 5The top of the wooden lookout tower
  6. 6The covered camp kitchen by the campfire ring
  7. 7The front porch of the big log lodge
WHAT THE TEACHER SEES

Your class page for this room

  • A live roster with the lock each student is on, their wrong tries and hints
  • A skills report that names who struggled on each lock's skill
  • A Challenge Zone bonus round for students who finish early
  • Three hints per lock: the rule, a worked example, then a clue
  • Finish times that count only minutes spent working
See the class page up close
Sample class roster with made-up student names, showing each student's progress by lock.
Sample class, made-up names.
HOW IT WORKS

Three steps from code to class.

  1. 1

    Get the room

    Bought it on TPT? Type the access code from your PDF on the redeem page. Or buy it here with a card. Either way it lands in your teacher library.

  2. 2

    Students play

    Make a class and share the class code. Students type their name and play in the browser, no student accounts. Print the paper version for any student who needs it.

  3. The teacher roster: each student's status and which locks they have opened3

    Watch the dashboard

    See who is on which lock, how many tries it took and how many hints they used, live. Answer keys and the printable packets are in your library.