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2nd GradeMath6 locks

Scarecrow Workshop

Fall Harvest Math Escape Room

Oh no! A big wind blew Sunny the scarecrow apart last night, and the Harvest Fair opens today. His hat, his straw, his button eyes, his patched shirt and his sunflower are locked up around the farm workshop. Every lock you open gives Sunny one more part. Rebuild him before the fair begins!

Bought it on TPT? Type your access code here.

Scarecrow Workshop cover
STANDARDS

What students practice

  • 2.OA.A.1One- and two-step word problems within 100
  • 2.OA.B.2Fluently add and subtract within 20 using mental strategies
  • 2.NBT.A.1Hundreds, tens and ones in a three-digit number
  • 2.NBT.A.2Count within 1000; skip-count by 5s, 10s and 100s
  • 2.NBT.A.4Compare three-digit numbers with >, = and <
  • 2.MD.C.8Solve word problems involving dollar bills and coins
WHAT YOU GET

Everything for the lesson

  • 6 locks in a story room students play in the browser
  • Printable version at three levels, with answer keys
  • Level 1 support path for students who need an easier start
  • Challenge Zone bonus round for early finishers
  • Teacher dashboard with live progress, tries and hints
  • Up to 150 students a school year on one teacher account
THE PATH THROUGH THE ROOM

🌻 The Scarecrow Workshop

  1. 1The workshop porch
  2. 2The hay corner by the barn
  3. 3The workbench inside the workshop
  4. 4The fence along the pumpkin field
  5. 5The farm stand by the road
  6. 6The hill at the edge of the corn field
WHAT THE TEACHER SEES

Your class page for this room

  • A live roster with the lock each student is on, their wrong tries and hints
  • A skills report that names who struggled on each lock's skill
  • Check Level 1 next to a name to give that student a shorter path
  • A Challenge Zone bonus round for students who finish early
  • Three hints per lock: the rule, a worked example, then a clue
  • Finish times that count only minutes spent working
See the class page up close
Sample class roster with made-up student names, showing each student's progress by lock.
Sample class, made-up names.
HOW IT WORKS

Three steps from code to class.

  1. 1

    Get the room

    Bought it on TPT? Type the access code from your PDF on the redeem page. Or buy it here with a card. Either way it lands in your teacher library.

  2. 2

    Students play

    Make a class and share the class code. Students type their name and play in the browser, no student accounts. Print the paper version for any student who needs it.

  3. The teacher roster: each student's status and which locks they have opened3

    Watch the dashboard

    See who is on which lock, how many tries it took and how many hints they used, live. Answer keys and the printable packets are in your library.