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4th GradeMath7 locks

Thanksgiving Kitchen Rescue

Fractions Math Escape Room

It is Thanksgiving morning at Grandma June's house, and the whole family is coming for dinner at four o'clock. Oh no! Grandma's recipe cards got shuffled and smudged, and every station in her kitchen is locked until the fractions are fixed. Every lock you open puts one more dish on the dinner table. Fix the recipes and get dinner on the table in time!

Bought it on TPT? Type your access code here.

Thanksgiving Kitchen Rescue cover
STANDARDS

What students practice

  • 4.NF.A.1Explain and generate equivalent fractions
  • 4.NF.A.2Compare fractions with different numerators and denominators
  • 4.NF.B.3Add and subtract fractions with like denominators
  • 4.NF.B.4Multiply a fraction by a whole number
  • 4.MD.A.2Word problems with time, money, distance and measures
WHAT YOU GET

Everything for the lesson

  • 7 locks in a story room students play in the browser
  • Printable version at three levels, with answer keys
  • Level 1 support path for students who need an easier start
  • Challenge Zone bonus round for early finishers
  • Teacher dashboard with live progress, tries and hints
  • Up to 150 students a school year on one teacher account
THE PATH THROUGH THE ROOM

🥧 Thanksgiving Kitchen Rescue

  1. 1The pantry by the back door
  2. 2The counter by the window
  3. 3The wall by the stove
  4. 4The kitchen island
  5. 5The little table where the pies cool
  6. 6The counter by the recipe box
  7. 7The dining room
WHAT THE TEACHER SEES

Your class page for this room

  • A live roster with the lock each student is on, their wrong tries and hints
  • A skills report that names who struggled on each lock's skill
  • Check Level 1 next to a name to give that student a shorter path
  • A Challenge Zone bonus round for students who finish early
  • Three hints per lock: the rule, a worked example, then a clue
  • Finish times that count only minutes spent working
See the class page up close
Sample class roster with made-up student names, showing each student's progress by lock.
Sample class, made-up names.
HOW IT WORKS

Three steps from code to class.

  1. 1

    Get the room

    Bought it on TPT? Type the access code from your PDF on the redeem page. Or buy it here with a card. Either way it lands in your teacher library.

  2. 2

    Students play

    Make a class and share the class code. Students type their name and play in the browser, no student accounts. Print the paper version for any student who needs it.

  3. The teacher roster: each student's status and which locks they have opened3

    Watch the dashboard

    See who is on which lock, how many tries it took and how many hints they used, live. Answer keys and the printable packets are in your library.